Halo 4 - Xbox 360 (Standard Game)

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Halo 4 - Xbox 360 (Standard Game)

Halo 4 - Xbox 360 (Standard Game)

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Shea, Jessica (November 29, 2012). "The Halo Bulletin: 11.29.12". Halo Waypoint. 343 Industries. Archived from the original on October 21, 2013 . Retrieved November 29, 2012. a b c Haas, Pete (October 31, 2012). "Halo 4 Invades Liechtenstein For Launch Event". Cinema Blend. Archived from the original on November 29, 2014 . Retrieved November 1, 2012. Matulef, Jeffrey (September 2, 2012). "Halo 4 shows off new Grifball mode". Eurogamer. Eurogamer Network. Archived from the original on October 29, 2013 . Retrieved December 10, 2012. Other game features include Forge, a map-editing tool first introduced in Halo 3. Like War Games it has both split screen and Xbox Live support. Using the tool, players can edit default multiplayer maps by adding or modifying spawn points, weapons and items, or create new ones using canvases. Forge in Halo 4 contains a new "magnet" feature for connecting forge pieces together. [18] Theater mode allows players to view films, create video clips, and capture screen shots from recent matches in War Games or custom games. [19] Halo 4 also offers a file sharing system that allows players to upload and share video clips, screenshots, custom maps and game variants. [20] Synopsis [ edit ] Setting and characters [ edit ]

In comparison, Halo 4 sails through virtually every rendering scenario you care to throw at it, giving you that consistency in response that is essential in a first person shooter. Whether you're plowing through an epic vehicles-based Human vs. Covenant ground war, or lighting up the Prometheans in a close-combat interior battle, it's heartening to see that performance rarely misses a beat - especially impressive bearing in mind the boost to resolution, the reworked HDR lighting, and the lavish effects in play. Watcher units hover above the Knight infantrymen, acting as guardians and medics – if you can get around the protector’s shield or return-to-sender grenade tosses, it can revive its allies. Halo 4’s combat is about efficient prioritization: kill the Watcher before it can get to cover, and turn the Knights to dust before they can escape, all the while dodging fire from swarms of speedy wall-running Crawlers – dog-like denizens of Requiem that can only be shot in the face. McCaffrey, Ryan (March 29, 2015). "Halo 5: Guardians release date announced". IGN. Ziff Davis. Archived from the original on April 3, 2015 . Retrieved April 5, 2015. Halo 4 also finally lets me do two things I’ve always wanted to do in a Halo campaign: fight alongside other Spartans and fly a Pelican. It’s a treat to blast Covenant Phantoms out of the sky with the silver bird’s beefed-up Spartan Laser, giving a classic Halo vehicle its long-overdue moment in the sun. Furthermore, an amazing near-final sequence tips its cap to the Halo finales of yore – you’ll know it when you see it and I dare not spoil it for you – even if it’s very obviously reminiscent of another powerhouse pop-culture phenomenon. Orry, James (September 26, 2012). "Halo 4 development is complete". VideoGamer.com. Pro-G Media Ltd. Archived from the original on June 2, 2013 . Retrieved September 26, 2012.

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Best Overall Multiplayer Game". IGN. Ziff Davis. Archived from the original on January 1, 2015 . Retrieved December 14, 2012.

Shea, Jessica (April 11, 2012). "The Halo Bulletin: 4.11.12". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013 . Retrieved June 10, 2012. Mad Catz® Ships Licensed Halo® 4 Gaming Headset Range". Bloomberg Business. Bloomberg L.P. October 30, 2012. Archived from the original on February 28, 2015 . Retrieved February 25, 2015. Halo 4 - Gameplay Trailer". IGN. Ziff Davis. October 23, 2012. Archived from the original on March 22, 2016 . Retrieved April 6, 2015. a b c d e Shea, Jessica (November 1, 2012). "The Halo Bulletin: 11.1.12". Halo Waypoint. 343 Industries. Archived from the original on April 30, 2013 . Retrieved November 3, 2012. Halo 3 "Starry Night" ". Digital Domain. Archived from the original on March 29, 2015 . Retrieved January 15, 2013.

OXM Game of the Year 2012 Awards: Game of the Year". Official Xbox Magazine. Future plc. December 21, 2012. Archived from the original on January 3, 2013 . Retrieved December 22, 2012. Microsoft's Halo 4 Sales, Entertainment Franchise". Bloomberg Television. Bloomberg L.P. November 6, 2012. Archived from the original on October 22, 2013 . Retrieved January 6, 2013.

Halo 4 'Enlist' ". Framestore. Archived from the original on May 9, 2015 . Retrieved January 15, 2013. Halo 4 and Halo: Combat Evolved Anniversary were both officially announced on June 6, 2011, at the E3 2011. [36] Halo 4 is the first installment in the Reclaimer Saga of Halo games. [37] The studio's creative team, which included nearly 200 people led by creative director Josh Holmes, started developing the game as early as 2009. [29] [32] Prior to the release of the game, Microsoft Studios Vice President Phil Spencer stated that the Halo franchise is the "most important entertainment product in the company" and that Halo 4 was the most expensive game that Microsoft had made. [27] A demonstration of the game's campaign was first shown at E3 2012. The developers described it as a pivotal moment in development, as it was the first time the game had been shown publicly. The positive reaction was a morale boost for the team, who were unsure how the public would react. [34] On July 7, 2012, a pre-release build of Halo 4 's Forge mode was showcased by 343 Industries and Certain Affinity at RTX which took place at the Austin Convention Center. [18] [35] [38] On September 26, 2012, O'Connor announced that the game's development was complete. [39] Design [ edit ] Aliasing in general isn't overly obtrusive, though some of the sharply lit interiors and spire-like Forerunner architecture can produce the odd "jaggy" while specular aliasing from shiny surfaces can be an issue on certain levels. FXAA is best described as an "intelligent blur" that seeks out high contrast pixels and seeks to blend them - the effects can vary according to each game it is deployed on, and the means by which it is implemented (developers do like to tinker with it) but in Halo 4 it works well overall. a b Cooper, Hollander (November 1, 2012). "Halo 4 Review". GamesRadar. Future plc. Archived from the original on April 23, 2015 . Retrieved November 1, 2012. Mo-cap on a budget: Halo 4 'Terminals' ". fxguide. February 21, 2013. Archived from the original on November 3, 2013 . Retrieved October 27, 2013.a b c d e "Eurogamer Expo 2012: Live Developer Sessions". Eurogamer. Eurogamer Network. September 27, 2012. Archived from the original on June 28, 2013 . Retrieved September 27, 2012.

Johnson, Stephen (April 18, 2012). "Conan O'Brien In Halo 4: Coco And Andy Richter Confirmed As Voice Actors". G4. G4 Media. Archived from the original on January 13, 2013 . Retrieved September 3, 2012. a b c "McFarlane Toys To Create 'Halo 4' Action Figures". spawn.com. McFarlane Toys. January 19, 2012. Archived from the original on November 29, 2014 . Retrieved October 7, 2012. Industries and Microsoft also created a Halo 4 art book, titled Awakening: The Art of Halo 4; it was published by Titan Books and released on November 6, 2012. [81] [82] The book contains a collection of concept art and sketches accompanied by commentary from the artists at 343 Industries. [81] [82] A limited edition version of the book was also released with only a thousand copies available worldwide. [82] Another book, Halo 4: The Essential Visual Guide was created by 343 Industries in collaboration with DK Publishing and was released September 24, 2013. [83] It contains annotated artwork and profiles on characters, items, and locations within the Halo universe. [83] Annual D.I.C.E. Awards Finalists" (PDF). Academy of Interactive Arts & Sciences. Archived (PDF) from the original on February 9, 2015 . Retrieved February 1, 2013.

Halo 4: performance analysis

a b Yin-Poole, Wesley (September 26, 2012). "Frank O'Connor on how Halo 4 gets the most out of the 7-year-old Xbox 360". Eurogamer. Eurogamer Network. Archived from the original on February 2, 2013 . Retrieved September 26, 2012.



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